america's media crisis started with its biggest brands...Help teachers and children generatethe most exciting jobs creation game? A 21st C mashup of a board game like monopoly, a quiz like trivial pursuits, and both a mass media and an app such as jobs creation sharkette tank?. more : why not blog your peoples search for world record jobs creators ..last 7 years of generation of changing education
1 the board - maps of large continents and small islands, of super cities and rural villages, transportation routes for exchanging what people make connected to webs like Jack Ma's gateways where 3000 people co-create live for a day before linking in their networks (Notes on valuing freedom and happiness) join 25th year of debating whether we the parnets and youth can change education in tine to be sustainable
2 rules of jobs-rich trading games - lifelong grade 1 to 69, beginners to experienced connecting many previous games - eg game 1 if your region has no access to a seaport, how are trading dryports developed
3 backup every trial game ever played including successes & failures, searchable by valuable collaboration factors; geographically neighbouring, match particular skill (eg electrical engineerings) around the world
3.1 cases and the cultural lessons from future history that worldwide youth will need to translate if they are to be the sustainability generation
3.2 unexpected joys; eg often the most exciting innovations for linking the sustainability generation come from communities that had the least connections - eg some of the games best players are the women and girls who developed bangladesh as 8th most populous nation starting with next to nothing at independence in 1971; case sino-english translation of world record book of jobs creators- can you help us translate this into other mother tongues - isabella@unacknowledgedgiant.com us we chat line 240 316 8157 - click to diary of good news youth journalism trips 8 to china, 1 korea, 3 arab emirates, 13 bangladesh 1 to japan

Tuesday, September 4, 2018

apps that trap more cosumption

seen at mashable
I started using the Starbucks app . So far, the major consequence has been that I spend a lot more money on Starbucks, even when I don't want to. It's good for Starbucks and bad for me — or any consumer who uses the app to order their drinks before setting foot in one of the chain's stores. Things start to go wrong when you have to pay for the experience. For whatever reason — Starbucks PR would not tell, though I asked twice — you are forced to "reload" your app's cash reserves in $5 increments, with a minimum of $10 each time. Of course, your Starbucks purchases will rarely if ever end in 0, so you will always have some irritating, not-quite-enough amount of money on your app when you are forced to add $10. For example, I typically buy either a medium coffee or a "Nitro Cold Brew" ($2.89 and $4.84 respectively). This morning, I had $2.59 on my card, and I needed to add $10 to order a $2.89 drink in advance — a major overspend just to use the Starbucks app:

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